In this case, the game plays even before the invention of gunpowder on the European continent. This new game, in development over at Russian developer World Forge, might just be innovative enough to set some new standards in the RTS genre.Īncient Wars: Sparta is taking advantage of a recent trend for games to date far back into ancient and medieval times. But there is a light shining at the end of the tunnel and it comes in the form of Ancient Wars: Sparta. More recently, Age of Empires 3 felt like a waste of fifty dollars while Command and Conquer: Generals was a huge disappointment compared to its predecessors. While Stronghold 2 was decent it didn?t have the x-factor that would have made it a great game. The last good RTS game I have played has been Command and Conquer Red Alert 2. I must say that I have been relatively underwhelmed with RTS games over the past couple of years.
Games like ancient wars sparta Pc#
It seems like it was in the original game, but now the game does not allow you to "execute(destroy by finger down)" unfinished buildings, or not started.Previewed on PC Light at the end of the tunnel In this case, a pair of towers built in the city gives an almost immortal army with a larger attack radius, which is partly an unbalanced mechanics.Ĥ. The units in the tower do not take damage when attacked by enemy units. When the core of the catapult hits the army, it scatters only infantry, cavalry practically does not receive any damage.ģ. Or you can simply add the ability to build catapults to all factions and reduce their attack radius.Ģ. In general, the mechanics of building fortresses and the type of defense in them are one of the most unique mechanics of this game, i wish thats this feature will live, so either the Persians should improve the battering gun so that it breaks the wall at least several times faster, or improve the protection of this gun so that it cannot be destroyed by a couple of archers. And the Persians in this situation are not able to storm any fortress, and as mentioned above are the poorest and weakest faction of all. Especially when the Spartans also have two active catapults on their ships, which essentially makes other factions useless, unless you want to lose. Because all the players, I think you also knew that the Spartans have more advantages compared to the other 2 factions, you can't counter play against catapults. In this new version of the Engine, most bugs have been fixed and a large number of new features have been added to meet the expectations of all RTS players.ġ. Thanks for your contribution, of course the AWE Engine is very moderable and powerful, which has allowed it to be completely renewed to adapt it to new times. and one game was not complited.Īre you one of the original developers? You know quite a bit about the engine. Network game support with build in checker, that allow to find\fix network synconization issues between clients.Īs i think TheEngine was good enougth for time in what it was created.Īs i know 3 published game was used it. only one ability per slot, and can have inherited classes.īuild in game editor. but limited.Įntitys system with fixed slots for abilityes. no need to check on each file open by antivirus software. Reduced files count when uses pack files reduces access time. very good staff, allowing to use packs (archives) and ability override resource by mods. usefull staff for debugging.įile system virtualization. old enougth for this time.īuild in console.
Games like ancient wars sparta code#
Last known version of code supports events binding to GUI only in c++. Form should have ability to bind instance to LUA script such as all form event handlers. Gui system have build in editor and could be fully moddable after fixing main limitation, that i was not implemented. Of course this not useful like prefabs in unity at present time, but reduces time of scripting, Templates system designed with inheritance, that allows to override only changed fields. without this async loading\saving not possible. Property system will not works correctly in mutlythreading mode. But possibly new owner of this project\source can fix that.Ĭode base in time range about 2003-2008yr, so it oldery and not corresponds currently hardware. As i know - TheEngine is highly moddable, but not fully.